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My drawing class has us making three keyed drawings to learn human anatomy. First, we start with an outline of a nude person from a famous painting or sculpture. Then we make two tracings of that outline on tracing paper. We then finish the original drawing with charcoal to add all the detail and shading inside the outline, and to (if needed) color the background. The first tracing is turned into a skeleton using blue pencil with a bunch of the bones labelled. The second tracing is turned into the muscles using a red pencil. Yowza! It's pretty scary.

But our teacher showed how to quickly get the movement and weight of the figure roughly sketched out. And it worked! I have the backside of a medusa statue that's holding the severed head of Perseus in her right hand and the sword she cut it off with in her left.

All the parts are in the right place, in the right proportions, and with the potential (with shading added) to have the right tension in the muscles. I have never been able to do this. Frankly, I didn't really think I could! So if you want to draw and learning on your own hasn't worked for you, get to a local college and sign up for a drawing class. Even a continuing education class could do the trick!

I've just put in the first cut at the shading on the body. Haven't gotten to Perseus' curly hair or Medusa's snaky hair yet.

I have to say, I really prefer graphite pencils to charcoal sticks.

I'm not posting a photo of the original statue (I have a reference photo from front and back, I'm drawing the back) 'cause she's nude and I don't want to offend anyone (again!). Ditto with my partially done drawing.

The reason I really like this artist's work (aside from it's really well done) is that Medusa isn't sexualized in any way, shape or manner. She's just a fed up woman, who had more interesting plans for her day before Perseus showed up in her home to cut her head off. One gets the feeling this has happened many a time before. Some women get catcalled all the time and get darn tired of it. Apparently, Medusa suffers from murderous home invaders.

If you want to look up the statue for yourself, it's called "Medusa with the Head of Perseus" by Luciano Garbati. The original is a 7' tall bronze.
Photos of my progress so far are on my Facebook page, (https://www.facebook.com/david.wendelken) on a thread dated 9/21/2024. Fair warning, here will be political posts on my feed as well.

And yes, the original Greek myth had the fight go the other way.
 
This is a story analysis of a set of 9 chapters totally 54 pages from Volume I, which was composed by the AI attached to the Autocrit editing program. I'm exploring this aspect of the tool to see how well it works. I figured if I go to the trouble to figure it out, y'all might be interested as well. I'm putting my comments in bold italics. Assume I agree with it unless I say otherwise.

If you find this interesting, and want to see a doc based on your own story, send me a text file with it and I'll give it a whirl. Chapters need to be between 200 and 10,000 words long, and start each chapter heading with the word "Chapter". If they are too short I'll merge them into the prior chapter and if too long I'll split them in half on a paragraph boundary. Send me a PM and I'll get you my email address.

Premise:**
The overarching narrative of "Dirgon" weaves a tale of duty, love lost, and the quest for redemption across a richly imagined fantasy setting inspired by Tolkien's Middle-earth. It follows characters such as Carnemírië, an elf with deep ties to her past and legendary figures like Nimrodel and Amroth, as well as Dirgon, a young protagonist seeking purpose beyond his known world. Their journeys intersect with themes of loyalty, grief, and the search for identity amidst the backdrop of war-torn lands and ancient mysteries.

**Examples Where Story Excels:**

1. **"Duty's Journey to Love Lost":** This chapter effectively sets up the emotional stakes and historical depth of Carnemírië's quest. Her dedication to finding Nimrodel introduces readers to the story's central theme of searching for something or someone lost—a premise that resonates throughout subsequent chapters. Umm... Maybe? In some ways, yes. In others, it's that duty and love bind us and our actions if we wish to be true to them.

2. **"Into the Wilderness":** Here, Dirgon's decision to follow Carnemírië into unknown territories exemplifies personal growth and curiosity driving the narrative forward. His perspective adds freshness to the journey motif while exploring new landscapes both physically in their travels and emotionally through his evolving relationship with Míri/Carnemírië. (Míri is Carnemírië's nickname amongst her friends.)

3. **"Songs of Truth and Falsehood":** This chapter showcases how storytelling within this universe can be powerful enough to incite change or reveal deeper truths—fulfilling part of its premise by illustrating how narratives (songs) hold sway over people's hearts and minds in this world.

4. **"Audiences of Death"**: The emotional encounter between Míri/Carnemírië with Azaghâl brings forth elements crucial to fulfilling its premise—revealing hidden layers behind Míri/Carnemírië's motivations while also touching upon themes like grief which are central not only to her character but also resonate deeply within Tolkien-inspired settings where loss is often juxtaposed against enduring hope or quests for understanding/reconciliation.

These chapters highlight different facets where "Dirgon" excels at delivering on its promise: intertwining personal quests with broader thematic concerns such as legacy, memory, duty versus desire—all set against a meticulously crafted backdrop reminiscent yet distinct from Tolkien's legendarium.

Conflict Throughlines
The primary arcs involve internal struggles with grief and identity (Míri dealing with past trauma), external quests (search for Amroth/Nimrodel), interpersonal tensions (between characters like Míri/protagonist or protagonist/his father), and larger-scale confrontations between good versus evil forces impacting their world.

1. *Unexplored Conflict Suggestions*:
- A potential conflict could arise from differing ideologies among allies about how to approach their quest or deal with enemies. Explored in other parts of the work.
- Exploring more deeply the societal impacts on those living in post-war regions could introduce new conflicts related to rebuilding efforts or political power vacuums. Out of scope of this book, but could be a good story idea for different characters.
- The emotional turmoil resulting from secrets kept about parentage might extend beyond individual relationships into affecting alliances or causing rifts within groups based on trust issues. Not important and not needed in this story, but not a bad idea.

2. *Improvements*:
- In To the Sea, pacing could benefit from intensifying immediate dangers to make their secretive journey feel more urgent. Pacing might be faster, but Míri is intentionally taking a very long path and time on this journey. Yeah, it would read faster, but Míri has much to teach Dirgon and most of that relates to new, powerful skills of observation, memory recall, and analytical thinking he will need to survive where he's going. Dirgon is telling the story and he's rightly expressing his annoyance at their pace. So, nope, not going to do this.
- Audiences of Death's encounter between Míri/Azaghâl might deepen if earlier hints were dropped about Azaghâl's significance, creating anticipation. In this story, Azaghâl is just the story equivalent of a bellhop saying, "Message for you, miss." So, could be a great idea in a different story, but not this one.
- The conflict in The Loss of My Mother regarding parentage feels rushed; slowing down these revelations would allow for richer emotional development.
Hmmm. Could be. Then again, the longer Míri lingers with Dirgon at their destination, the greater her mortal danger. I'll think about this one to see if I can amp up the emotion but not add more time on the clock that they spend in their last time together.

Overall Timeline Analysis
**Duty’s Journey to Love Lost:**
1. Carnemírië's search for Nimrodel and her journey from Lórien to the Gondorian shore
2. Nimrodel's separation from her companions in the forests of Morthond
3. The fear unleashed in Khazâd-dum that drove many elves from their land
4. Carnemírië's hope that Nimrodel found joy and solitude or is now in Elvenhome with Amroth
5. Speculation on Amroth drowning off the coast of Lond Ernil and the burden of rulership falling on others
6. Carnemírië's decision to finish or continue duties in Eriador based on new information


**A Long-Awaited Homecoming:**
1. Carnemírië returns to Bardh-en-Nothlir after a long absence. (Bardh-en-Nothlir is an orphanage she founded in Arthedain in the 3A 1390s for human children.)
2. Carnemírië reunites with Elnarion and discusses the state of Arthedain.
3. Elnarion informs Carnemírië about the situation in Arthedain, including the disappearance of its people and their need for secrecy. (Hiding would be a more accurate word, but ok.)
4. Carnemírië meets Aranarth, who becomes the new Lord of Bardh-en-Nothlir.
5. Carnemírië transfers her powers and responsibilities as Lady of the Land to Aranarth through a ritual, causing him physical distress but granting him insight into his new role.

These plot events set up key developments in the main story, such as establishing new leadership for Bardh-en-Nothlir, revealing secrets about the fate of Arthedain's people, and transferring important powers from one character to another.


**Into the Wilderness:**
1. Dirgon leaves his home to follow Carnemírië into the fen.
2. Carnemírië and Dirgon encounter a perimeter guard, Abrazân, who recognizes and greets them.
3. Carnemírië gives Dirgon a keepsake from her talan in Lórien.
4. They travel through the night by river canoe and bed down on a small islet.
5. In the morning, they find themselves near a broken keep and burned-down village with skeletons of slain individuals scattered around.
6. Carnemírië places stones at the heads of the deceased as a sign of respect. (They are at a village in Arthedain that was razed by the Angarim a decade earlier, skeletons of the slain are scattered around the village grounds . She is teaching Dirgon a lesson he doesn't know he's receiving, and will harvest it some months later.)
7. They continue their journey upriver past razed towers and plundered farms in an emptied land.
8. They reach Lake Evendim after traveling for some time along the Baranduin River, witnessing devastation caused by Angmar during the war.

These plot events set the stage for Dirgon's journey with Carnemírië into unknown lands, highlighting themes of loss, destruction, resilience, and mystery as they navigate through various challenges together towards their destination.


**Into a Land of Plenty:**
1. Dirgon and the protagonist travel southward by land, exiting the devastation left by Angmar.
2. They enter a peaceful green country with well-tended farms and encounter halflings for the first time.
3. The journey through The Shire is slow-paced as they observe hobbits going about their daily lives.
4. Carnemírië reveals her reasons for embarking on this journey, including her duty to help the protagonist as one of her children.
5. The protagonist questions Carnemírië's motives and past, leading to tension between them.
6. They attend a Midsummer Fair in Michel Delving where Carnemírië entertains hobbits with songs and stories.
7. Carnemírië seeks guidance from a seer at the Tower Hills regarding Amroth and Nimrodel but receives cryptic answers that leave her troubled.
8. She shares visions of her parents serving in Valinor under Lord Finrod's rule, experiencing affectionate gestures from an unknown lady.

These plot events shape the main story by revealing more about Carnemírië's past, motivations, and connections to key figures like Amroth and Nimrodel while deepening the mystery surrounding her true identity and purpose on this journey with the protagonist.Dirgon


**To the Sea:**
1. Return to The Shire after journey to Tower Hills
2. Travel south-east through The Shire towards Umbar, avoiding main roads
3. Cross Baranduin with help from hobbit farm along the river
4. Avoid King's Highway from Sarn Ford to Tharbad and Gondor
5. Journey into Minhiriath, fallen Cardolan region towards Gwathló mouth
6. Encounter burned-out farms and villages in war-torn area
7. Míri explains different nature of destruction by Dúnedain of Cardolan
8. Emotional conversation between protagonist and Míri about journey purpose
9. Arrival at small inlet on eastern coast of Minhiriath near sea
10. Deduction of location based on surroundings and water color change
11. Decision to head north towards town of Lond Daer for passage options
12. Discussion on reasons for choosing ship or river route to Umbar


**Songs of Truth and Falsehood:**
1. Walking along the coast, Míri tells about Lond Daer's history.
2. Reach the river Gwathló and wait for a ferry to cross.
3. Learn the tale of Eärnil and his scouts at the crossings of the Poros. (Correct. FYI, a totally made-up tale, but plausible because it's based on truth in an entirely different story. The only outright Lie ever attributed to Miri by those who know her amongst the Free Peoples, though that's not realized by Dirgon for many years. He'll harvest the info contained in the tale to escape, which was why it was bequeathed to him, hidden in a false tale so he could not reveal it under questioning.)
4. Arrive in a small walled town led by Galadhel.
5. Míri challenges Gimilkhâd in a song duel over conflicting tales. (Miri realizes Gimilkhâd is an agent of Olgfaen, her nemesis.)
6. Míri reveals her true identity as Carnemírië Galentíriel, royal harpist of Lórien.
7. The duel showcases contrasting versions of stories, with Míri's being more truthful and heroic.
8. Galadhel dismisses Gimilkhâd from her home after determining he spread false tales.


**Audiences of Death:**
1. Dirgon and Míri board a Gondorian ship in Eriador and travel to Anfalas in southwestern Gondor.
2. They journey through rural pathways, searching for elves like Amroth, Nimrodel, and Míri's betrothed.
3. Dirgon suggests a farming solution to improve the land for locals in a valley they encounter.
4. Míri reveals her past estrangement from her (Dirgon's!!) father and reluctance to share personal information due to potential threats.
5. The duo reaches Sarn Erech where Míri encounters Azaghâl, who brings news of her deceased betrothed Agarwaen.
6. Overwhelmed with grief, Míri plays harp at an inn causing sorrowful reactions among patrons leading to guards intervening. (Correct. Her sorrow is so intense, and her song and music so imbued with it, the shades of men who gather around the Stone of Erech enter Sarn Erech and the inn she is in to stand quietly and listen respectfully. Some of the living are driven mad with grief, there are at least 2 suicides.)
7. Both are expelled from the town by the guard but later granted an audience with Princess Aranwen after healing many people without seeking payment or debt repayment. (And amends are made, and friendship restored.)


**A Letter from the Master of Edhellond::** (To Galadriel, now co-leader of Lorien, reporting on)
1. Carnemírië's troubling behavior at the public inn in Sarn Erech, leading to her banishment by Princess Aranwen.
2. Carnemírië's powerful singing attracting the shades of men and causing both awe and madness among the living.
3. Rumors of Carnemírië healing the sick outside the castle gates.
4. The guard taking pity on Carnemírië and allowing her an audience with Princess Aranwen after she shows contrition by covering her face in ashes.
5. The mysterious disappearance of Carnemírië following her departure from Sarn Erech with an unknown companion, leaving behind echoes of her song in mountain vales.
6. Speculation about the motivation behind Carnemírië calling forth the shades, possibly linked to a rumor about her slain betrothed among dwarven miners.
7. The innkeeper changing his family's inn name to "i-Ellath Naergon În" and issuing a challenge for bards across Gondor to compete on the anniversary of Carnemírië's event. (FYI, Sindarin, Naergon Ellath translates to ‘The Elf-maid’s Lament’ or ‘The Lament of the Elf-maid’. I-Eledhes Naergon În translates to ‘The Elf-maid belongs to her own Lament,” which is quite an odd thing to say in normal conversation. In effect, they are claiming the song controlled the Elf-maid, which it did.)

These plot events set up intriguing mysteries surrounding Carnemírië's actions, motivations, and whereabouts while also hinting at deeper connections between various characters and locations within this fantastical world depicted in the chapter provided.


**The Loss of My Mother:**
1. Míri commissions a memorial for the fallen of Morthond and plants a mallorn nut.
2. Míri reveals instructions on how to contact the protagonist's father and prepares him for the journey.
3. The protagonist questions why his father entrusted him to Míri despite their enmity.
4. Míri recounts her past as a slave under the protagonist's father, revealing conflicting emotions towards him.
5. The protagonist meets his father on the road to Umbar, marking their reunion after years apart. (Dirgon was a babe-in-arms when given into the care of Miri's orphanage, so not really a reunion, more of a first-meeting.)
6. The parting between the protagonist and Míri as she continues her uncertain journey without a home.
7. The protagonist (a decade later) settles in Morthond, maintaining the memorial and reflecting on his past with Míri.

These plot events shape the main story by exploring themes of loyalty, betrayal, forgiveness, and self-discovery as characters navigate complex relationships and confront their pasts while looking towards an uncertain future.

Plot thread tracking
Several plot threads remain unresolved which may indicate they are part of an ongoing series arc:

- The ultimate fate/findings concerning Amroth/Nimrodel is left open-ended across chapters indicating future resolution needed. Correct, it is left unresolved. As it should, 'cause as we all know from the famous song about them (which we find out in a later chapter that Miri composed ), none know what happened to them.
- Dirgon's growing awareness but not full understanding of Míri's manipulations suggests future exploration into her true intentions/motivations is required. Yes and no? I feel this was more than adequately resolved in that Dirgon learned that Miri manipulated him on their journey to teach him how to observe, how to think analytically, how to better observe, and the need master all knowledge presented to him so it would be available to him in a later need. He realized all of that was done out of love and concern for his safety. So, I think this conclusion is wrong - but I'll double-check my writing to make sure I made it clear to a human reader.
- The mysterious young man accompanying Carnemírie introduces questions yet unanswered regarding his role/purpose within her story. Wrong. The letter from the Master of Edhellond is the only mention of the "mysterious young man", who readers should easily realize is Dirgon. He's mysterious to everyone else because, as made clear in the text, Miri avoids bring attention to him or identifying him to others for his own protection. The bad guys attack her through her friends when they can't strike at her directly.

Theme analysis

Themes revolve around loss, reconciliation with one's past actions/decisions, seeking forgiveness/redemption amidst personal growth journeys against fantastical settings filled with mythical beings/powerful magics reflecting real-world emotional experiences/resolutions through allegorical narratives.

- Obvious manifestations include direct confrontations over truths/lies (e.g., song duel in Chapter 6) representing moral integrity/dishonesty themes respectively;
- More subtly seen where characters grapple internally without overtly expressing such dilemmas—Carnemirie's silent suffering/grief driving much action behind scenes reflects deep thematic undercurrents surrounding coping mechanisms people employ facing unbearable losses;

Suggestions for prominence:
- Introducing reflective moments/dialogues exploring characters' thoughts/emotions directly tied back to central themes can enhance thematic presence; This is well worth considering.
- Utilizing environmental symbolism/metaphors mirroring internal states/themes can visually reinforce underlying messages without explicit exposition; Hmm. I'm drawing a blank, but the next time I edit the chapter I'll look for any good places to use this idea.

Genre Conformity

This text aligns closely with high fantasy due to its elaborate world-building encompassing elves/dwarves/magic alongside historical fiction elements grounding stories within specific timelines/geographical contexts adding depth/authenticity making it appealing fans both genres alike;

Chapters potentially conflicting include those heavily focusing on interpersonal dramas lacking fantastical elements risking genre dilution unless carefully balanced ensuring magical/mythological aspects remain forefront maintaining overall cohesion fitting primarily into high fantasy category enhanced by historical nuances rather than overshadowed thereby; Fair comment, but Tolkien's Middle-earth is an environment where there is little overt, D&D style magic. Then again, there are magical wards around the orphanage of Bardh-en-Nothlir, the lordship of that orphanage is transferred magically as are the rights to use the wards by delegates. They encounter banes that blight the land of Arthedain and a dagger that has some strength against said banes. The Palantirs let one see across the world and through the magical veil that surrounds Valinor, and an elf in Valinor may have realized someone (even which someone?) was scrying upon them. Song magic drives some mad, fills others with torment, and calls the shades of the dead to listen, and we learn the Stone of Erech has spells of binding upon it. That's a fair bit of magic in 54 pages! Like Tolkien's works, the magic there is more subtle than a D&D fire ball.

To better fit overall genre consistency ensuring all chapters maintain strong connection either directly via inclusion fantastic creatures/events or indirectly through cultural references rooted within this universe helps solidify its place firmly within high fantasy realms enriched by historical textures providing unique reading experience distinguishing it amongst similar works For the reasons given above, I think this criticism doesn't apply.
 
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I just picked up a copy of "Craft in the Real World: Rethinking Fiction Writing and Workshopping" by Matthew Salesses. I'm really enjoying it.

In particular, I struggled against the "standard plot" approach for years by trying to shoe-horn my story into that framework. It wouldn't fit. It couldn't fit and remain the story I wanted to tell. It's giving me validation about my different approach AND giving me new insights into how to consciously do it even better.

Such fun!
 
Refined the opening and closing parts of the tale, Aranwen, Princess of Morthond for Volume One. I have all but three important characters introduced. Two of those three are alluded to but not in any detail. All three show up in an active way a couple of months into the story.

I settled on an intro and closing remarks by the Gondorian historian who is compiling the information in Volume One. The story itself starts off as a series of diary entries by Aranwen, a young girl of 14, who's a Tomboy and her father the Prince of Morthond's only surviving child. She's smart and observant, a definite tomboy, and a bit doted upon by her father, though she doesn't see it. Mother died six years earlier, brother slain chasing down a bandit troop 3 seasons ago.
I'm enjoying using a diary format for this.

I may have some interviews added in from the POV of other characters in the story. I guess I'll find out!

And I'm happy to report that my figure drawing is farther along and is looking good! (It's not great art, but I'm really pleased with my progress.)
 
Testing out a free trial of ProWritingAid to see how it compares with/compliments Grammarly and Autocrit.
Just testing the free version, so I can't see all the features yet. I like the grammar checking better in ProWritingAid (so far). I like that when I disagree with many of the grammar "rules" they think apply, I'm easily able to explain why and send it in for feedback. Then again, Grammarly lets me set my style to British English instead of American English. It warns me if I use American spelling. ProWritingAid tells me I'm using British words and I have to add them to my custom dictionary so it won't complain again - but I don't think it will warn me if I slip up and use the American spelling. (Might be the opposite for someone whose computer defaults to British English, but that's just a guess.)
 
There are a number of features about ProWritingAid's grammar/spelling checker I like. And some I don't compared to Grammarly.

There's a particularly good report that deals with sensory descriptions. It looks for words that describe the senses of sight, hearing, touch, smell, and taste. It adds a color-coded underline below each such word. This is really useful! Pretty much everyone leans towards their favorite sense when they describe things. The color-coding lets you easily see where you're pulling in multiple senses in a description or whether you're just using one (or none!) I would buy the software for this report alone. I'm going to test Volume II against this report. I suspect a number of scenes, especially the battle scenes, will end up being a whole lot more vivid because of this help.
 
This is indeed an excellent point. I try to use multiple senses in my descriptives, so as to get a more complete point across, but I'm not sure if I rely too much on one sense or another.
 
Pretty much everyone leans towards their favorite sense when they describe things.
What does it mean if my favorite sense is... none of the senses? 😂

I struggle with remembering to put in sensory descriptions in the first place. I more naturally live in my characters' thoughts and emotions, and my early drafts are usually very dialogue heavy. I tend to only add in sensory descriptions in the first or second revision.
 
I easily include descriptions of sight and sound in my writing, since I imagine what's happening a bit like a movie. I describe smells too, but more for specific reasons than to create a general ambience. Usually the smell is something unusual that stands out.
However, using smells becomes automatically more prominent if I'm telling a story about non-human characters who naturally use this sense more.
 
I, too, like to include sensory descriptions in my writings when I can, providing a world for the characters to exist in. Sometimes it serves the purpose of emphasizing an environment’s extremes, showing what the character is experiencing and how it makes them feel within it, how they must interact with it. Using sensory details brings a scene to life more, not just only through the collective five senses, but also the internal senses characters have.

Of course, in order to do so, it’s helpful to have a vivid idea of what I’m trying to describe; if it’s just a general vague image, it takes me a very long time to determine what the senses would be experiencing. I often think about this, though, and have often gone back to add more sensory details to a scene if I think they would benefit it.
 
I have a chapter in which one character is receiving a vision about another character. The nature of the vision varies, but often it's as if he is the subject of his vision. He's describing it later, and refers to "our head". The grammar-checking software is having fits because our is plural and head is singular, so it thinks the writing is wrong. But it is "our head", in that there's one head and two people are in it! Editing is **such** fun.
 
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