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[Please do not post in this thread (Unless you are a ruler.... see below). Suggestions and comments on this thread should not be posted here. Instead put them in the main Oganization thread or start a new topic, thanks.]
War of the Jewels is a large RPG that takes place during the First Age when Elves, Dwarves, and Men fought against the Dark Lord Morgoth. The RPG, which takes place over many years, and on a large area of land, is a network of threads and substories coming together to form the War of the Jewels, named for the silmarils that Mogoth witheld in his underground fortress.
How to join the game:
Each of the realms in the game has a ruler. Just contact the ruler of the realm that you would like to join. See the posts below to find out what the realms are, who rules them, what characters are wanted, and other information.
No RPG experience? Not a problem! PM Nóm if you would like help getting started.
What kind of characters are allowed:
Elves, Dwarves, Men (except towards the begining of the game), Ents, beasts, and any evil creatures you can imagine will be allowed in some realm or another. No wizards in the First Age.
What if you don't know anything about the First Age or Beleriand:
There will be plenty role opportunities for those who have not read The Silmarillion. While WotJ begins as things were in the First Age at one point in time, the game will have different events than The Silmarillion. Imagine starting a LotR RPG just as the fellowship sets out from Rivendell, and then taking different actions than the fellowship did in the book. Please talk to a realm leader or game leader and they will help you come up with a character and profile for the game.
How to quickly get up to date on the happenings in the game:
See The Annals of The War of the Jewels.
Who to go to with a problem or concern:
If you do not want to make your concern public, just send a PM to the player it does concern. If there is a dispute or something that you feel should be taken to your realm leader or one of the Game Masters then please do.
How much will this be different from The Silmarillion:
The basic principles and the nature of the people(s) are the same. The history prior to the game is the same. The future events though, are free to be as different as we want them to be, with the exception of the fate of the three silmarils and elf-man unions. One reason for this is the keeping of the already established theme: The war with Morgoth is hopeless without help from Aman. A fact established prior to the time when our RPG starts. It is also vital for the major theme throughout Middle-earth that the silmarils will be lost until the End (Earth, Sky, Water), and the theme with the mixing of Elves and Men. Aside from these fundamentals, I don't see what can't be changed.
Population Growth
We will periodically calculate every realm's growth. To do this, we will increase the present population by a certain percent. We will base that percent on how much time has passed since last increase.
All the realms will fall into one of the following catagories, each of which will have an assigned percentage:
Fast - Men.
Medium - Elves in the safest more secure realm. (basically Doriath with Girdle intact, Gondolin and maybe Ossiriand)
Slow - Elves in realms where danger is great, or in times of flight. Dwarves.
In addition to the same rules applied throughout all of the RPG section, there are a couple special rules for WotJ RPG.
Post your major events in the Annals thread to be recorded.
Please keep battles played in an orderly manner by working as a team. Your realm leader will show you or let you know how each battle is to be conducted.
Be mindful of the passing of time. Lets do our best to keep all realms close to eachother timewise. Some of the different realms will take turns being leader to the rest of us when it comes to the passing time and changing seasons. Know which realm is presently guiding (see this thread), and don't get too far ahead or behind.
Some basic stuff for rulers:
Keep track of your population and military stats or oversee someone in your realm who does, and update your information post when needed.
Make sure your realm is not getting too far behind or ahead, and that battles and other inter-realm events are played out in an orderly manner. (Suggestions for playing battles.)
Have Game Masters settle disputes before they have a chance to get out of hand.
About WotJ RPG
War of the Jewels is a large RPG that takes place during the First Age when Elves, Dwarves, and Men fought against the Dark Lord Morgoth. The RPG, which takes place over many years, and on a large area of land, is a network of threads and substories coming together to form the War of the Jewels, named for the silmarils that Mogoth witheld in his underground fortress.
How to join the game:
Each of the realms in the game has a ruler. Just contact the ruler of the realm that you would like to join. See the posts below to find out what the realms are, who rules them, what characters are wanted, and other information.
No RPG experience? Not a problem! PM Nóm if you would like help getting started.
What kind of characters are allowed:
Elves, Dwarves, Men (except towards the begining of the game), Ents, beasts, and any evil creatures you can imagine will be allowed in some realm or another. No wizards in the First Age.
What if you don't know anything about the First Age or Beleriand:
There will be plenty role opportunities for those who have not read The Silmarillion. While WotJ begins as things were in the First Age at one point in time, the game will have different events than The Silmarillion. Imagine starting a LotR RPG just as the fellowship sets out from Rivendell, and then taking different actions than the fellowship did in the book. Please talk to a realm leader or game leader and they will help you come up with a character and profile for the game.
How to quickly get up to date on the happenings in the game:
See The Annals of The War of the Jewels.
Who to go to with a problem or concern:
If you do not want to make your concern public, just send a PM to the player it does concern. If there is a dispute or something that you feel should be taken to your realm leader or one of the Game Masters then please do.
How much will this be different from The Silmarillion:
The basic principles and the nature of the people(s) are the same. The history prior to the game is the same. The future events though, are free to be as different as we want them to be, with the exception of the fate of the three silmarils and elf-man unions. One reason for this is the keeping of the already established theme: The war with Morgoth is hopeless without help from Aman. A fact established prior to the time when our RPG starts. It is also vital for the major theme throughout Middle-earth that the silmarils will be lost until the End (Earth, Sky, Water), and the theme with the mixing of Elves and Men. Aside from these fundamentals, I don't see what can't be changed.
Population Growth
We will periodically calculate every realm's growth. To do this, we will increase the present population by a certain percent. We will base that percent on how much time has passed since last increase.
All the realms will fall into one of the following catagories, each of which will have an assigned percentage:
Fast - Men.
Medium - Elves in the safest more secure realm. (basically Doriath with Girdle intact, Gondolin and maybe Ossiriand)
Slow - Elves in realms where danger is great, or in times of flight. Dwarves.
Rules
In addition to the same rules applied throughout all of the RPG section, there are a couple special rules for WotJ RPG.
Post your major events in the Annals thread to be recorded.
Please keep battles played in an orderly manner by working as a team. Your realm leader will show you or let you know how each battle is to be conducted.
Be mindful of the passing of time. Lets do our best to keep all realms close to eachother timewise. Some of the different realms will take turns being leader to the rest of us when it comes to the passing time and changing seasons. Know which realm is presently guiding (see this thread), and don't get too far ahead or behind.
Some basic stuff for rulers:
Keep track of your population and military stats or oversee someone in your realm who does, and update your information post when needed.
Make sure your realm is not getting too far behind or ahead, and that battles and other inter-realm events are played out in an orderly manner. (Suggestions for playing battles.)
Have Game Masters settle disputes before they have a chance to get out of hand.
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