finarvyn
Member
- Joined
- Sep 12, 2022
- Messages
- 53
This arrived in the mail this weekend. Core rulebook, Shire supplement, DM screen.
So the history goes something like this:
(1) The One Ring RPG was written for Cubicle-7. TOR featured its own RPG system and takes place in the time of The Hobbit so that folks don't have to stress over that whole "Ring" business. Several supplement books were written for TOR to detail the region around the Lonely Mountain, Mirkwood, Rivendell, and that neck of the woods.
(2) Adventures in Middle-earth was written for Cubicle-7, I think by the same principal authors. AiME is built on the same game engine as runs D&E 5E, but with rules tweaks and adjustments that flavor the rules to the Middle-earth setting. The source material is the same era as TOR and many of the sourcebooks cover the same places, only with 5E mechanics.
(3) TOR 2E. Cublicle-7 lost the license to both TOR and AiMe but Free League picked up the license and the principal authors and had them write TOR 2E, which is a slight revision but designed to be compatible with 1E products. The setting was moved to the Shire so that sourcebooks would be new and not overlap with existing 1E books.
(4) Now we come to The Lord of the Rings Roleplaying. Like AiMe, TLotRR is a D&D 5E version of Middle-earth. Like TOR 2E, TLotRR is set in the Shire so that there isn't a lot of overlap with existing products. I haven't done a proper reading yet (I've owned the PDFs for a while but wanted to wait for the printed book) but I think this could be an awesome game and hopefully it will compliment my AiMe campaign and build upon it.
More as I read the thing.
So the history goes something like this:
(1) The One Ring RPG was written for Cubicle-7. TOR featured its own RPG system and takes place in the time of The Hobbit so that folks don't have to stress over that whole "Ring" business. Several supplement books were written for TOR to detail the region around the Lonely Mountain, Mirkwood, Rivendell, and that neck of the woods.
(2) Adventures in Middle-earth was written for Cubicle-7, I think by the same principal authors. AiME is built on the same game engine as runs D&E 5E, but with rules tweaks and adjustments that flavor the rules to the Middle-earth setting. The source material is the same era as TOR and many of the sourcebooks cover the same places, only with 5E mechanics.
(3) TOR 2E. Cublicle-7 lost the license to both TOR and AiMe but Free League picked up the license and the principal authors and had them write TOR 2E, which is a slight revision but designed to be compatible with 1E products. The setting was moved to the Shire so that sourcebooks would be new and not overlap with existing 1E books.
(4) Now we come to The Lord of the Rings Roleplaying. Like AiMe, TLotRR is a D&D 5E version of Middle-earth. Like TOR 2E, TLotRR is set in the Shire so that there isn't a lot of overlap with existing products. I haven't done a proper reading yet (I've owned the PDFs for a while but wanted to wait for the printed book) but I think this could be an awesome game and hopefully it will compliment my AiMe campaign and build upon it.
More as I read the thing.
